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VLchar
Oct 10, 2021 18:04:20 GMT
Post by X-POWER on Oct 10, 2021 18:04:20 GMT
For and by Vivify LightsBasic platformer cartoon game. made in Stencyl goal to show how simple and easy recreat small world and bring Your character to life. in next versions: some info gui easy way to replace character start, end screens level time final score save screenshot _________________________________________________________________ Thanks for trying, chek our forumregister for more updates, watch cartoons and to support our Projects Download test version
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VLchar
Oct 26, 2021 13:38:04 GMT
Post by X-POWER on Oct 26, 2021 13:38:04 GMT
Working om custom char ability. Small stencyl project to creat custom cartoon game
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VLchar
Nov 12, 2021 22:56:48 GMT
Post by X-POWER on Nov 12, 2021 22:56:48 GMT
some update about VL_char_game add more customizations ability to change color of background and ability to replace all parts
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VLchar
Nov 13, 2021 3:33:03 GMT
Post by X-POWER on Nov 13, 2021 3:33:03 GMT
added control of additinal tile - can flie with it and working on replacing images on custom
-Todo fix animation in custom player save screenshots gui with descriptions few game play features animation control choose default animations from list (ability to slightly change) take, throw objects camera zoom and pan text clouds one npc custom pose for player and control custom pose of npc switch player control of npc and ped move objects with mouse, buttons, freez position, rotate, scale particles set with position switch off gui view playground and shoot scens workflow(ability to switch)
---AND the hardest ability to save and load atleast anything that was done, without remaking all again from scratch. (set background, custom players, npc, poses, animations, objects, comments)
-------------------------------------- not going to go far with all of these, just basic implementetion of such functions, to be able make screens and migth some animation with story, and play around in self created world.
goal of this project creat light wight, almost easy, customisable set for anyone to play around and make alive some story world from their imagination in 2d.
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VLchar
Nov 13, 2021 20:28:00 GMT
Post by X-POWER on Nov 13, 2021 20:28:00 GMT
for now trip fall with main features -save screenshot of game (in flash, html5) -load image in game(in flash, html5)
..so liked it to be able to do without external extensions, but if they will work, - going to test
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VLchar
Nov 22, 2021 16:52:06 GMT
Post by X-POWER on Nov 22, 2021 16:52:06 GMT
Stencyl save file in Flash build, I was a bunch of fun. as I haven created any actual code in Stencyl for now and didn't understand syntax ...and read documantation and go through all manuals, but Okay don't do It andhave headache. At first going through forum I thought language is AS3, and found how to code needed feature but - NO then that language Flixel, but - NO then Haxe - YEAH! it's haxe but how to save file through dialog in flash build in Stencyl? !!!! okey short answer is creat new Stencyl scen behaviour in Code Mode I named it FsaveTXT (it's just example when attached to scene it saves string "YOU SUPER!!" when player hits enter in Flash build) here the code edit it to be more useful for YOU, I might will make it in to actual behaviour where you can change what saving and suport for other platforms. but for Now if some one strugle with dialog save file on Flash build it can help You start adventure (i haven't deleted any basic Stencyl code which typed when you creat behavior, you don't need this all to work, but I will clean later) Download text code if code mess up on posting res.cloudinary.com/dcsjcckfc/raw/upload/v1637599734/nq6ivvymeoorizeddyqq.txtAnd image of behavior, can download it and place like basic behaviors /* Stencyl exclusively uses the Haxe programming language. Haxe is similar to ActionScript and JavaScript. Want to use native code or make something reusable? Use the Extensions Framework instead. http://www.stencyl.com/help/view/engine-extensions/ Learn more about Haxe and our APIs http://www.stencyl.com/help/view/haxe/ */
package scripts;
//========================================================== // Imports //==========================================================
import com.stencyl.graphics.G;
import com.stencyl.behavior.Script; import com.stencyl.behavior.Script.*; import com.stencyl.behavior.ActorScript; import com.stencyl.behavior.SceneScript; import com.stencyl.behavior.TimedTask;
import com.stencyl.models.Actor; import com.stencyl.models.GameModel; import com.stencyl.models.actor.Animation; import com.stencyl.models.actor.ActorType; import com.stencyl.models.actor.Collision; import com.stencyl.models.actor.Group; import com.stencyl.models.Scene; import com.stencyl.models.Sound; import com.stencyl.models.Region; import com.stencyl.models.Font; import com.stencyl.models.Joystick;
import com.stencyl.Config; import com.stencyl.Engine; import com.stencyl.Input; import com.stencyl.Key; import com.stencyl.utils.motion.*; import com.stencyl.utils.Utils;
import com.stencyl.Engine; import com.stencyl.Input; import com.stencyl.utils.motion.*; import com.stencyl.utils.Utils; import openfl.net.FileReference; import openfl.events.Event; import openfl.events.KeyboardEvent; import openfl.events.TouchEvent; import openfl.net.URLLoader; import flash.Lib; import flash.display.MovieClip; import flash.display.BitmapData; import flash.display.Bitmap; import flash.display.Loader; import flash.utils.ByteArray; import flash.net.FileReference; import flash.net.FileFilter; import flash.events.IOErrorEvent; import flash.events.Event; import flash.events.*; import flash.net.URLLoader; import flash.net.URLRequest;
import nme.ui.Mouse; import nme.display.Graphics;
class Design_161_161_ extends SceneScript { //Expose your attributes like this: //@:attribute("id='1' name='Display Name' desc='An Attribute'") //public var attributeName:String; //Need further help? See: http://www.stencyl.com/help/view/code-mode/ private static var _file:FileReference = new FileReference(); ///part that will save public var str:String = "YOU SUPER!!!"; ///put in here what to save
override public function init() { /* ======================== When Updating ========================= */ addKeyStateListener("enter", function(pressed:Bool, released:Bool, list:Array<Dynamic>):Void ////////makes it happen on enter { if(wrapper.enabled && released) { if(#if flash true #else false #end) { _file.save(str, "test.txt"); ///actual saving } else { return; } } }); }
public inline function update(elapsedTime:Float) { } public inline function draw(g:G) { } //========================================================== // Don't edit below unless you know what you're doing //========================================================== public function new(dummy:Int, dummy2:Engine) { super(); addWhenUpdatedListener(null, onUpdate); addWhenDrawingListener(null, onDraw); } public function onUpdate(elapsedTime:Float, list:Array<Dynamic>) { if(wrapper.enabled) { update(elapsedTime); } } public function onDraw(g:G, x:Float, y:Float, list:Array<Dynamic>) { if(wrapper.enabled) { draw(g); } } }
[HASH]Stencyl [HASH]Flash [HASH]save [HASH]txt [HASH]FileReferenc [HASH]OpenFl [HASH]Haxe
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VLchar
Nov 22, 2021 18:06:21 GMT
Post by X-POWER on Nov 22, 2021 18:06:21 GMT
as behavior for now it dosent work, so better just copy code from txt file and past into own created new behavior just dont replace line where set class Design_161_161!Leave here own numbers!!!! extends SceneScript
when wilbe done with saving and loading and make test build of VL char game will get back into this and fix
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VLchar
Nov 22, 2021 20:36:58 GMT
Post by X-POWER on Nov 22, 2021 20:36:58 GMT
ability to make screen added
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VLchar
Nov 27, 2021 0:35:58 GMT
Post by X-POWER on Nov 27, 2021 0:35:58 GMT
mess with upload of scen parts for customiztion, working on.
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VLchar
Dec 3, 2021 0:15:26 GMT
Post by X-POWER on Dec 3, 2021 0:15:26 GMT
working on customization menu
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VLchar
Dec 7, 2021 22:41:35 GMT
Post by X-POWER on Dec 7, 2021 22:41:35 GMT
added menu with npc and set position
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VLchar
Jul 20, 2022 14:52:44 GMT
via mobile
Post by X-P on Jul 20, 2022 14:52:44 GMT
For and by Vivify LightsBasic platformer cartoon game. made in Stencyl goal to show how simple and easy recreat small world and bring Your character to life. in next versions: someĀ info gui easy way to replace character start, end screens level time final score save screenshot _________________________________________________________________ Thanks for trying, chek our forumregister for more updates, watch cartoons and to support our Projects Download test version
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VLchar
Jul 20, 2022 14:57:21 GMT
via mobile
Post by X-P on Jul 20, 2022 14:57:21 GMT
Continue to work on a basic cartoon platformer. I'm moving to HaxeFlixel. Preparing a project for Indiegogo
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VLchar
Jul 22, 2022 17:37:31 GMT
Post by X-POWER on Jul 22, 2022 17:37:31 GMT
started few sucsesful builds but not on my primary platforms. for now only flash and html5. ---working on aged netbook, takes time....and working under Windows XP to be sure that build will support--- going to add Android 2. and working through legacy builds and trying to grasp tutorials, that will work - NO EASY WAYS in life.
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VLchar
Jul 22, 2022 17:41:08 GMT
Post by X-POWER on Jul 22, 2022 17:41:08 GMT
Lenovo s580 my phone wich was my primary tool to check tutorials and be online. died. fully i'll say, flashed, booted, recovered. He just tired, what mess me whole week trying to patch him up - !!!HAD to make test build, first day of that week.
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