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Post by X-POWER on Oct 17, 2022 7:45:27 GMT
Game design features list
to not forget and try for own games or just basic solid fwatures that X-P consider must for game.
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Post by X-POWER on Oct 17, 2022 7:53:30 GMT
idea to creat this list always was in air - cause X-P alredy have txt file with such list, but what if hdd/sdd again crashes SO HERE IT IS. and now it Eventualy created THANKS to this video- m.youtube.com/watch?v=rJZyPdYIbZIApreciate Game Maker's Toolkit m.youtube.com/c/MarkBrownGMThelped this final spark add to idea
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Post by X-POWER on Oct 17, 2022 8:04:12 GMT
#gmdv_f #feature #GearsOfWar #GOW #epic #gamedev #reload #active_reload #shpoter #gmdv #list
ACTIVE RELOAD
minigame on gun reload -under gun small gui when end of bullet round VIS: bright white vertical line rapidly moves along dim wide horizantal with marks. MECH: -if ignored standart reload -if hit R 'oncemore' while on center normal reload, -if sides gun jams -if on left starting side of center faster reload +and in some parts extra boosts an bonuses for bullet damage or faster etc.
-haven't played so don't know actualy how it works, but idea intriguing and, cool to add in other game aspects. maybe more hitting R or or constant press or rate, the fact of adding real feel to reload
cause to reload gun and switch bullets not actualy an easy process, that just gets automatized but a lot of practicing
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Post by X-POWER on Oct 21, 2022 18:19:35 GMT
[HASH]gmdv_f [HASH]feature [HASH]open_end [HASH]end [HASH]diablo [HASH]skyrim [HASH]bethesda [HASH]gamedev [HASH]fallout [HASH]openworld [HASH]action [HASH]rpg [HASH]gmdv [HASH]list Open-ended gameplay. (Fallout, Skyrim, Diablo) It's can be considered in many ways. not specific feature. But It's a Huge feature. open levels that you can always get back and look around. Then LIKE this phrase from here suggest www.twinkl.com/teaching-wiki/open-ended-play"play that has no strict rules to follow and no ‘correct’ solutions or fixed outcomes at the end." And in this falls End of game Open-end Is a feature Made right: Side quests that should exist only before end of main quest should be destroyed You only can watch scene and discover how there story ended without You. Must be seen and reviled difference made by end of main quest and consequences to characters and world. Out door - some place or action by which player can state that it's the end of game, reveals some kind of FINAL END of game. With automatic presave in-front of this hypothetical door(to play again) and end showing titles and demonstrates that result player acted towards before Final end this way player have ability to make different Final Endings, result of which would be decided by questions, answers he gets, achievements and what additional quests and places he interacted. -------------------------------------------- This post on reddit was usefull https://www.reddit.com/r/truegaming/comments/1t9biu/open_endings_vs_closed_endings_for_openworld_rpgs/ #gmdv_f #feature #open_end #end #diablo #skyrim #bethesda #gamedev #fallout #openworld #action #rpg #gmdv #list
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